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Lighting/Beauty Render Tests

Modeled the Monster Hunter: World private suite as close to 1:1 as I could for an environment assignment. This was my first environment created in my 1st year of Digital Animation at EVIT. All modeling was done in Autodesk Maya and rendering was done on Arnold.

Seeing what an outward look would look like.

Seeing what an outward look would look like.

Seeing how dark shadows would be in the room.

Seeing how dark shadows would be in the room.

Seeing how harsh/soft the shadows would look

Seeing how harsh/soft the shadows would look

General overview of room

General overview of room

Looking into the  room from outside

Looking into the room from outside